Designer & Developer
I create clean, functional, and visually engaging digital experiences. With expertise in interface design, graphic design, and front-end development, I work in Figma and in code, so I build what I design.
Recent graduate from Brock University's Interactive Arts & Digital Media program.
A selection of recent design and development projects
A live browser game I designed, built, and shipped end to end. Players draft a crew of survivors and simulate five days in a dead city. Runs as a single self-contained file with a global leaderboard backed by Supabase, deployed on Cloudflare with a custom domain.
Play it live →A modern, fully interactive airline booking prototype. Designed in Figma with user-centered principles and built as a live web application. Features real-time availability updates, responsive design, and an intuitive booking flow.
View live →A 2D platformer developed in Unity with C#. I handled environment lighting, visual aesthetics, and poster design, including custom particle systems, dynamic point lighting with post-processing, and atmospheric level design.
View on Steam →Digital humanities research analyzing the relationship between critic ratings and opening weekend box office performance. Used RAWGraphs for data visualization and Google Trends to reveal audience interest patterns.
View research →Student and personal design work. These are unofficial fan pieces made to practise composition, colour grading, and typography. All referenced properties belong to their respective rights holders.
I'm always interested in hearing about new opportunities, collaborations, or just having a chat about design and code.